
There are placement errors on the dentist chair execution.The door is locked inside to execute the Dentist, instead Danny access them through a secret passage.When equipping the Fire Axe, the weapon HUD is stretched down.It shows both Leo and Danny jumping over the wall, unlike the final it does not show Leo.The matches does not really match Danny's hand movement.
Manhunt 2 pal version Pc#
We're gonna kill em'." in the PS2 prototype and PC version.ĭo? We're gonna do what they trained us to do. We're gonna fight back." As opposed to "Do? We're gonna do what they trained us to do.
Manhunt 2 pal version psp#
Leo's dialogue introducing the Watchdogs is partly censored in the retail PS2, PSP and Wii versions.Danny's house cutscene is also different, similar to the second intro cutscene.This episode has a Manhole environmental execution, which isn't there in the final PS2 version but is present in the Wii version.Danny does not throw up after killing the first Watchdog.The tutorial was later introduced in Danny's house. To get out, the player has to crouch instead of getting the tutorial on evading being seen in the shadows.One of the Watchdogs does not become suspicious and searches the shadows for Danny, unlike the final.Leo has a different tone while Danny has a different lame, younger voice.The second intro cutscene is a bit different.Two of the levels go by a different name in this build. None of the flashback levels display the "6 years earlier" line.Most subtitles in-game does not work, even though in the.Subtitle fonts are different only for the pre-rendered cutscenes.When opening cabinets, trunks, or lockers Danny will kick them to open, unlike the final he opens it by hand.Civilians are also featured much more often like in the PC version.When hiding Danny/Leo would go transparent.Triggering a checkpoint will say "Restart point hit", unlike the final version "Checkpoint hit".Here, however, you get to see how many hunters were killed and executed, how long it took to complete the level, and what rating you got. Removed level ratings means the level complete screen is almost completely empty in the final game. In this menu, it also says "Restart from last save point" instead of "Restart from last checkpoint" like in the final version.
Manhunt 2 pal version windows#
It's worth noting that in the final PSP, Wii and Windows releases, the pause screen background is blank, just like in this build. The pause screen has a blank background in this build, but in the final build it has the Project's icon. Due to censorship, it ended up being removed from retail PS2, PSP and Wii versions. This rating system is also present in the PC version of Manhunt 2 and in the first Manhunt, where you get more points for completing within a certain time frame, how many executions were performed, and whether or not it was played on Insane difficulty. Since the levels in this game have ratings, the Relive Episode menu also displays your rating on a scale of 1-5. The description is also slightly different. The Brightness options menu is renamed to Setup in final. It is the first few seconds from the opening cutscene of the Bees' Honey Pot (called The Honey Pot in this build) level where Danny's wife says "What do you mean you volunteered for.", slowed down by about 350%.

The Rockstar logo in this build normally has the sound muted in-game, but the actual TITLE.PSS file does have a sound stream. There are also far fewer on-screen effects and animations on the menu, such as random images or red spots flashing, and slide animations for going to a different menu. Right off the bat, the first differences you can spot is a different Rockstar logo video, a different title screen that lacks most of the colour, and a different main menu song.
